Removes one or more actions from the handler, including unbinding any associated bound keys
Removes all bound keys and registered sequences
Get the progress of a given sequence (as a decimal value from 0-100)
Attaches the internal event listener to the global scope to begin processing bound keys and registered sequences
Removes the internal event listener from the global scope to stop processing bound keys and registered sequences
The KeyboardHandler manages keyboard based events and translates into game events