ReadonlyFPSThe current (approximate) frames per second
ReadonlykeyboardReference to the input handler object for key binding
ReadonlypausedWhether the engine is currently paused
ReadonlyrunningWhether the engine is currently running
ReadonlyTPSThe current (approximate) ticks per second
Emits a new event through the engine
Remove an event listener from the engine
Add a new event listener to the engine
Add a new event listener to the engine that only executes once
Pause or unpause the engine
Set multiple event listeners to the engine at once through a single object
Start the engine (if it is not running)
Stop the engine (if it is running)
Game engine providing only the basics of a game loop and event dispatching system