Readonly
FPSThe current (approximate) frames per second
Readonly
keyboardReference to the input handler object for key binding
Readonly
pausedWhether the engine is currently paused
Readonly
runningWhether the engine is currently running
Readonly
TPSThe current (approximate) ticks per second
Emits a new event through the engine
Remove an event listener from the engine
Add a new event listener to the engine
Add a new event listener to the engine that only executes once
Pause or unpause the engine
Set multiple event listeners to the engine at once through a single object
Start the engine (if it is not running)
Stop the engine (if it is running)
Game engine providing only the basics of a game loop and event dispatching system