A rate limited loop attempts to run an update function on a consistent interval, and a render function as fast as the monitor's refresh rate
Pause or unpause the loop. Unlike stopping, this persists the internal requestAnimationFrame calls
requestAnimationFrame
Start the rate limited loop
Stop the rate limited loop
Whether the rate limited loop is currently paused
Whether the rate limited loop is currently running
A rate limited loop attempts to run an update function on a consistent interval, and a render function as fast as the monitor's refresh rate