Optional
actionsTODO: JSDocs
Optional
eventsTODO: JSDocs
Optional
sequencesTODO: JSDocs
Target ticks per second for logic updates
Rendering function for the engine to execute
Optional
delta: numberFraction of a full game tick that occurred before this frame
Logic updating function for the engine to execute
Optional
delta: numberThe portion of a second elapsed representing one tick of the engine. Equal to 1_000 / TPS
Information for the engine to utilize